Epic Games CEO Tim Sweeney Pushes Back Against AI Labels in Video Games

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Epic CEO Tim Sweeney Calls AI Labels in Games “Pointless”—Industry Sparks Debate 


Sweeney Questions the Point of AI Tags

Epic Games CEO Tim Sweeney has sparked debate after openly criticizing the growing trend of tagging video games with “AI-generated” labels. According to him, these labels will quickly become meaningless as AI becomes a routine part of game development across the industry.

His comments arrive at a moment when gaming studios, artists, and players are already deeply split over how much AI should be allowed to influence design, art, storytelling, and production.


Why Sweeney Thinks AI Labels Don’t Belong in Game Stores

Writing on X (formerly Twitter), Sweeney argued that marking games with AI tags “doesn’t make sense” on digital storefronts, especially when AI tools will inevitably be used in nearly all future development workflows.



He pointed out that AI disclosures are more appropriate in places where authorship and licensing matter—such as digital art marketplaces—because buyers need to understand rights, usage, and ownership. But for game stores, he believes such labels will soon be outdated and irrelevant.

His statement came in response to a post noting that Steam and other platforms have begun attaching “Made with AI” badges to certain titles.


A Divided Industry: “AI Helps, But Shouldn’t Replace Creatives”

Sweeney’s view challenges a large portion of the industry that remains wary of AI’s rapid rise. Many developers argue AI should support humans, not replace them.

Recently, Konrad Tomaszkiewicz, director of The Witcher 3, shared his concerns, saying AI should remain a tool—not something that copies human creativity or replaces original art and animation. He added that games built entirely with AI “won’t have soul.”

Story-heavy titles like RPGs and visual novels are especially vulnerable, as AI can mass-produce text and low-effort content quickly. In fact, recent reports suggest Steam now hosts more than 1,000 games created with the help of generative AI.


Meanwhile, Some Studios Embrace AI Responsibly

Not every developer sees AI as a threat. Games such as Arc Raiders have used AI-generated voices—trained from real performers—while still relying heavily on human designers and long-established automation tools.

This balanced approach highlights the emerging middle ground: AI as an assistant, not a replacement.


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